GenAI For Personalized Animations

Published @ ACM MRAC. Soon @ Art Basel 2027.

Year:

2025

Timeframe:

8 Weeks

Tools:

node.js, OpenAI

Category:

AI Research, Product Design

Role:

Student Researcher and Designer

Team:

Affective Computing Group, MIT Media Lab

Overview

Personalized Animations for Affective Feedback

Most biofeedback tools rely on abstract graphs, tones, or haptics to represent what's happening inside the body — but these representations often feel disconnected from the person experiencing them, especially for users whose sensory and emotional processing doesn't match a one-size-fits-all interface. This project, developed with the MIT Media Lab's Affective Computing group, explored what happens when a wearable sensor is paired with generative AI to turn physiological signals into something a user actually recognizes as their own.

Making the Invisible Legible

The goal was to close the gap between raw physiological data and lived experience — building a system flexible enough to let each user define what their own internal states should look like, rather than interpreting a generic visualization designed for no one in particular. This meant working closely with a community, autistic adults, for whom standard biofeedback interfaces are frequently disengaging or misaligned with how they actually process sensory information, and designing toward real interpretability rather than just novelty.

Design starts with connection.

Design starts with connection.